StriperTool (working title) is an Unity tool aimed to help with gradient texturing pipeline. It also supports PBR texture types. The tool is developed by me as a thesis project.
Below there's explanations of all the subtabs.
(subtab)
- Buttons for all the PBR types.
- Locks for Gradients
- Preview of the current gradient.
- Stops of the selected gradient.
- Flexible gradient count.
- Select All: Selects all stops.
- Select None: Deselects all stops.
- Flip Order: Flips order of stops.
- Load: Loads selected Preset to selected Gradient.
- Save: Saves selected Gradient to Presets.
- Overwrite: Overwrites selected Presets with current colors.
- Delete: Deletes the selected preset.
- Calc Middle Point: Calculates the middle point by using previous and next points.
- Fade Treatment: Calcutes the lighter and darker stops by using middle color and Setting subtab's Texture Type values.
To Emissive: Copies selected Albedo values to Emissive values, mixing them with black based on a fed % value.
- HUE, Saturation, Brightness.
- Single and Multi Presets.
---In Development---
- Loaded patterns.
- Blending options.
(subtab)
From Pool: Adds the selceted tag from pool to the selected presets.
Add new tag: adds the written tag to
¤ Flexible gradient count.
¤ Flexible gradient count.
(subtab)
-- Classic: Based on known counts.
-- Advanced: Based on a seperate info file.
-- Material Slot: Uses multiple materials and material slots.
Vertical/Horizontal/Grid
Rows/Columns
Resolution: 1:1 / X:Y
Added pixels to prevent color leakage.
Even / Free
Strings used by shaders.
String end for the written texture file.
Default color for added gradient.
Color that's use for light side fade.
Color that's use for dark side fade.
Gradient objeck informations are saved here.